物品纹理处理
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Dec 22, 2025
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Nano Banana Pro

物品纹理处理

By Ege via X

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json retexture the image attached based on the JSON below:\n{\n "style_name": "Transparent Studio Render",\n "visual_rules": {\n "form": {\n "shape": "preserve original object shape",\n "outline": "no outlines, use smooth geometry transitions and bevels"\n },\n "lighting": {\n "style": "studio-style 3-point lighting or soft HDRI setup",\n "highlight": "subtle specular highlights for semi-matte plastic or coated surfaces",\n "shadow": "soft drop shadow directly beneath the object, cast on a translucent floor plane"\n },\n "texture": {\n "surface": "smooth or lightly textured based on object, clean shader setup with minimal noise",\n "branding": "bold and high-contrast, treated as printed decals or sticker-style labels"\n },\n "material": {\n "finish": "semi-matte or satin shader, mimicking printed plastic or coated materials"\n },\n "color_handling": {\n "strategy": "make the object\'s primary color the focal point",\n "enhancement": "slightly boosted saturation and contrast for clean product visualization"\n },\n "background": {\n "type": "fully transparent (alpha channel)",\n "shadow": "optional soft drop shadow directly beneath the object to ground it visually"\n }\n },\n "rendering": {\n "camera_angle": "centered front view or slightly elevated for dimensional clarity",\n "depth_of_field": "neutral or slightly shallow to keep object fully sharp",\n "background_blur": "none, background remains transparent"\n }\n} 根据以下 JSON 对附加的图片进行重新纹理处理:\n{\n“style_name”: “透明工作室渲染”,\n“visual_rules”: {\n“form”: {\n“shape”: “保留原始对象形状”,\n“outline”: “无轮廓,使用平滑的几何过渡和斜面”\n },\n“照明”: {\n“style”: “工作室风格的 3 点光照或柔和 HDRI 设置”,\n“highlight”: “半哑光塑料或涂层表面的细微镜面反射高光”,\n“shadow”: “对象正下方的柔和投影,投射在半透明地板平面上”\n },\n“texture”: {\n“surface”: “基于对象的平滑或轻微纹理,干净的着色器设置,噪点最小”,\n“branding”: “粗体且对比度高,被视为印刷贴花或贴纸式标签”\n },\n“material”: {\n“finish”: “半哑光或缎面着色器,模拟打印塑料或涂层材质”\n },\n“color_handling”: {\n“strategy”: “将对象的原色作为焦点”,\n“enhancement”: “略微提高饱和度和对比度,实现清晰的产品可视化”\n },\n“背景”: {\n“type”: “完全透明(Alpha 通道)”,\n“shadow”: “可选的软投影正下方,使其在视觉上接地”\n }\n },\n“渲染”: {\n“camera_angle”: “居中前视图或略微升高以提高尺寸清晰度”,\n“depth_of_field”: “中性或稍浅,以保持物体完全清晰”,\n“background_blur”: “无,背景保持透明”\n }\n}

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